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justoliver
justoliver
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  • The InvestigationI have developed two versions of a ping-pong game. Both versions use the very handy chat and GUI features of Adobe LCCS however the main game functionality has been developed using Adobe LCCS in one and the other uses a basic PHP implementatytion of AJAX comet (using FABridge to int...

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  • I have developed an alternative which is more cost effective.I have developed a version of my 'Pingo' game using AJAX comet, FABridge and the external interface.In this version I am still using the lobby as a way for users to challenge each other and to chat with each other, however there is less ov...

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  • Hi EricYour suggestions were the way to go. There are a few minor drawbacks - the player can't watch the opponent as they move their paddle (but that's the trade-off).The 'Interactive Pingo Pong (Pingo)' game is now live and available for play on http://www.happydaygames.com.auI just hope that the f...

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  • Hi NigelI am making some headway with the game. I am only sending x,y cordinates not when something happens eg the ball hits a bat. The only drawback is that the other player can't see the opponent's movements - but hey there have to be tradeoffs when there is limited budget And I am using a shared ...

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  • Thanks - EricThose sounds like viable ways to reduce the number of packets and maintain a synched game. It would be a little more complicated to implement but it definitely seems like an option.btw - I noticed that iPhone dosen't support flashplayer. How did you get around this?

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  • Thanks NigelThats sounds great - I am really commited to trying to get this to work efficiently on AFCS.You are right - I could send objects instead of Shared Properties per coordinate:Just to give you an overview of my setup ( where SP = Shared Property ):Player One: SP (y-coordinate)Player Two: SP...

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  • Hi MichaelI thought about your idea again. Am I correct in assuming that your solution would use RemoteObject with AMF messaging support? AFCS will be too expensive to run this kind of application so I am thinking of implementing AMF.Thanks

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  • Hi FangThanks for the quick response.I have not yet decided on an economic model, however I hope to be at the stage where I can offer paid services. Currently my website is free (you will notice that AFCS services have been suspended - http://www.happydaygames.com.au). It has a single-player Sudoku ...

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  • HiI am on the brink of completing an interactive game of pong but my quota ran out. I noticed that I can upgrade to a commercial developer account for $5 a month. Is this the only cost or would I be paying additional per message costs as outlined in the commercial pricing. If not, how much extra usa...

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  • Thanks - I guess that is one way to do it. I managed to successfully do it by using a SharedProperty which shares the y position of the canvas.The player that has control publishes to the property and the other player receives the y change and then moves the canvas (The change in y is picked up by t...

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