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justoliver
justoliver
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Comet VS Adobe LCCS for Multi-player Games - Adobe LiveCycle 31-01-2010
The InvestigationI have developed two versions of a ping-pong game. Both versions use the very handy chat and GUI features of Adobe LCCS however the main game functionality has been developed using Adobe LCCS in one and the other uses a basic PHP implementatytion of AJAX comet (using FABridge to interface with Flex).Please have a try on my games website at http://www.happydaygames.com.au (registration is required - I wont spam you ... I promise)The ResultsMy main motivation for trying both metho...

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Re: Quota Exceeded - Adobe LiveCycle 19-12-2009
I have developed an alternative which is more cost effective.I have developed a version of my 'Pingo' game using AJAX comet, FABridge and the external interface.In this version I am still using the lobby as a way for users to challenge each other and to chat with each other, however there is less overhead since I dont need to create rooms for every game that is created. The only potential limitation for comet is server load as I am using a long-polling PHP implementation of comet as described on...

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Re: Quota Exceeded - Adobe LiveCycle 02-12-2009
Hi EricYour suggestions were the way to go. There are a few minor drawbacks - the player can't watch the opponent as they move their paddle (but that's the trade-off).The 'Interactive Pingo Pong (Pingo)' game is now live and available for play on http://www.happydaygames.com.auI just hope that the free quota lasts for a few people to have a try. I have already used up $10 for development this week - the payload is much better though.Thanks

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Re: Quota Exceeded - Adobe LiveCycle 01-12-2009
Hi NigelI am making some headway with the game. I am only sending x,y cordinates not when something happens eg the ball hits a bat. The only drawback is that the other player can't see the opponent's movements - but hey there have to be tradeoffs when there is limited budget And I am using a shared object to store x,y cordinates for the ball. It seems that the only way to update properties of an object is to use setProperty for each individual property and this I assume fires of a message on set...

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Re: Quota Exceeded - Adobe LiveCycle 29-11-2009
Thanks - EricThose sounds like viable ways to reduce the number of packets and maintain a synched game. It would be a little more complicated to implement but it definitely seems like an option.btw - I noticed that iPhone dosen't support flashplayer. How did you get around this?

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Re: Quota Exceeded - Adobe LiveCycle 29-11-2009
Thanks NigelThats sounds great - I am really commited to trying to get this to work efficiently on AFCS.You are right - I could send objects instead of Shared Properties per coordinate:Just to give you an overview of my setup ( where SP = Shared Property 😞Player One: SP (y-coordinate)Player Two: SP (y-coordinate)Ball: SP(x-cordinate), SP(y-cordinate)Scores: SP(Player One), SP(Player Two)So I can see that I can reduce the ball to be one object. I can't see anywhere else to reduce the payload as ...

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Re: Sprite motion sharing - Adobe LiveCycle 29-11-2009
Hi MichaelI thought about your idea again. Am I correct in assuming that your solution would use RemoteObject with AMF messaging support? AFCS will be too expensive to run this kind of application so I am thinking of implementing AMF.Thanks

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Re: Quota Exceeded - Adobe LiveCycle 28-11-2009
Hi FangThanks for the quick response.I have not yet decided on an economic model, however I hope to be at the stage where I can offer paid services. Currently my website is free (you will notice that AFCS services have been suspended - http://www.happydaygames.com.au). It has a single-player Sudoku game and a multiplayer Chess game (using AFCS) and is on the verge of getting the 'Interactive Ping-Pong'. I have a feeling that the 'Interactive Ping-Pong' game will be popular - it may be worth payi...

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Quota Exceeded - Adobe LiveCycle 27-11-2009
HiI am on the brink of completing an interactive game of pong but my quota ran out. I noticed that I can upgrade to a commercial developer account for $5 a month. Is this the only cost or would I be paying additional per message costs as outlined in the commercial pricing. If not, how much extra usage to I get on a commercial developer account.The pong game is really cool but uses up lots of messages because it communicates every x, y coordinate moved by each players bat and the ball as well as ...

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Re: Sprite motion sharing - Adobe LiveCycle 27-11-2009
Thanks - I guess that is one way to do it. I managed to successfully do it by using a SharedProperty which shares the y position of the canvas.The player that has control publishes to the property and the other player receives the y change and then moves the canvas (The change in y is picked up by the MOUSE_MOVE event).I was also able to get the session for use within the class by using a public property of type IConnectSession. I am unsure if this is the the best way to get the session into the...

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