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justoliver
justoliver
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  • I have developed an alternative which is more cost effective.I have developed a version of my 'Pingo' game using AJAX comet, FABridge and the external interface.In this version I am still using the lobby as a way for users to challenge each other and to chat with each other, however there is less ov...

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  • Hi EricYour suggestions were the way to go. There are a few minor drawbacks - the player can't watch the opponent as they move their paddle (but that's the trade-off).The 'Interactive Pingo Pong (Pingo)' game is now live and available for play on http://www.happydaygames.com.auI just hope that the f...

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  • Hi NigelI am making some headway with the game. I am only sending x,y cordinates not when something happens eg the ball hits a bat. The only drawback is that the other player can't see the opponent's movements - but hey there have to be tradeoffs when there is limited budget And I am using a shared ...

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  • Thanks - EricThose sounds like viable ways to reduce the number of packets and maintain a synched game. It would be a little more complicated to implement but it definitely seems like an option.btw - I noticed that iPhone dosen't support flashplayer. How did you get around this?

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  • Thanks NigelThats sounds great - I am really commited to trying to get this to work efficiently on AFCS.You are right - I could send objects instead of Shared Properties per coordinate:Just to give you an overview of my setup ( where SP = Shared Property ):Player One: SP (y-coordinate)Player Two: SP...

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  • Hi MichaelI thought about your idea again. Am I correct in assuming that your solution would use RemoteObject with AMF messaging support? AFCS will be too expensive to run this kind of application so I am thinking of implementing AMF.Thanks

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  • Hi FangThanks for the quick response.I have not yet decided on an economic model, however I hope to be at the stage where I can offer paid services. Currently my website is free (you will notice that AFCS services have been suspended - http://www.happydaygames.com.au). It has a single-player Sudoku ...

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  • Thanks - I guess that is one way to do it. I managed to successfully do it by using a SharedProperty which shares the y position of the canvas.The player that has control publishes to the property and the other player receives the y change and then moves the canvas (The change in y is picked up by t...

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  • This question is really interesting - it is something I also would like to ask.I am trying to see how far AFCS can go in real time (assuming the user has a decent broadband connection).My other question in another post is how to share motion - I am guessing this would be done using the shared coordi...

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  • Thanks AponnusaIt's great to have some positive feedback!I have put a new feature in which allows you to challenge a player that is not online. An email is sent to the player for acceptance. Hopefully this makes it easier to find a game.There are now two lobby tabs - one for online players (on click...

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