Hello all!
I'm thinking on an application to generate audio for many rooms at same time. I found some problems like the fact of MicrophoneManager be a singleton, what will make confuse to handle many AudioPublishers pointed to different input devices, besides of it insists on reseting the selectedMic property every time when we start/stop publishing and so on. But OK, I know that I will need to extend the AudioPublisher to take a closer control over these behaviours.
Maybe the main problem ever could be how the ConnectSessionContainer (and it's dependencies) will behave if I try to connect to many rooms from the same flash player application. Or I will need to run another flash player instance for each audio channel, what will waste a lot of system resources.
Has someone ever tried it before? I looking for some suggestions.
Thanks!