Sign in to Community
Sign in to view all badges
Expand my Community achievements bar.
Hello, I'm trying to implement Unity Analytics on my game, but I'm not too sure how to configure the events and variables.
Let's suppose I want to add a counter. The event is configured to be "event83" on the client workspace, so I use this syntax:
Dictionary<string, object> cdata = new Dictionary<string, object>();
ADBMobile.TrackAction("Game Launch", cdata);
Another example, I reached level 3 of my game, I want to add another counter (event76) alongside with the level id (stored on evar52), so I use this syntax:
ADBMobile.TrackAction("Game Advancement", cdata);
Is this correct? The Adobe Analytics for Unity is lacking documentation, and the sample test they provided does not work.