Hello, I'm trying to implement Unity Analytics on my game, but I'm not
too sure how to configure the events and variables.Let's suppose I want
to add a counter. The event is configured to be "event83" on the client
workspace, so I use this syntax:Dictionary cdata = new
Dictionary();cdata.Add("&&events",
"event83=1");ADBMobile.TrackAction("Game Launch", cdata);Another
example, I reached level 3 of my game, I want to add another counter
(event76) alongside with the level id (stored on evar52), so ...