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Herre_84
Herre_84
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Re: Add custom object to SharedCollection - Adobe LiveCycle 25-02-2010
Arun, Nigel,thanks a lot for the help!I did not know about the registerBodyClass() method, but it might indeed be interesting for me to check out the CustomUserFields: I make sure I'll check that out.Best regards,Hans

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Add custom object to SharedCollection - Adobe LiveCycle 24-02-2010
Hi,in my code I have a SharedCollection called 'playerDataCollection'. I want to add a custom Object called PlayerData which I use for storing Player-info like the color, name, cards etc... to it, something like this.playerDataCollection.addItem({userId:connectSession.userManager.myUserID, playerData:playerData});If I now see in the ChangeHandler of the playersDataCollection, I can see that its updated, but the playerData is added as a plain object, causing me to loose all the data I could other...

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501

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Re: Flash Builder beta2 compatibility issues? - Adobe LiveCycle 09-12-2009
Thanks for the - again - quick response Hironmay! It keeps surprising me how fast problems are solved on this forum!Keep up the good work,Hans

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Flash Builder beta2 compatibility issues? - Adobe LiveCycle 09-12-2009
Hi,I was trying out the external authentication with Flash Builder beta2 and php, in which I made a simple login panel, which switches to a new state with some ALCS-components (a SharedWhiteboard and a Roster). Altough the login proces works (I get a token returned) and I get into the new state with the shared components, I get an error from the moment I want to interact with them, eg when I want to draw something on the SharedWhiteboard. The error looks like:Error #1053: Illegal override of Nul...

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364

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2
Re: AIR: multiple windows for debugging? - Adobe LiveCycle 05-11-2009
Michael.thanks very much for the extremely quick response. I was just playing with the UserManager, and the different User-events, and it indeed seems that that should do the trick.For the AIR question: I already thought it would be the wrong forum to ask, but at leas I could try Thanks!

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AIR: multiple windows for debugging? - Adobe LiveCycle 05-11-2009
Hi,I have two questions:1.) I was wondering if it was possible to launch multiple instances of an AIR application on the same machine, for debugging collaborative applications using ALCS?2.) Is there any kind of event that is dispatched when a new user enters a room, or is there any way to get noticed of such an event? I tried to listen to 'ConnectSessionContainer.synchronizationChange', but that does not seem to work... I want to make a custom userlist that displays information concerning varia...

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783

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Re: "SubscriptionComplete" event? - Adobe LiveCycle 19-08-2009
Hi,I want to put some initial values in a SharedCollection. I thought doing this by letting the first connected user fill a local array with the values, and then copying them to the SharedCollection. When I put this function straight after the initialization and subscription to the SharedCollection, I get null exceptions or errors saying that I am not subscribed to the SharedCollection (probably because the subscription is asynchronous). Therefor I thought of triggering the function that copies ...

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102

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"SubscriptionComplete" event? - Adobe LiveCycle 19-08-2009
I've got just one short question: is there some kind of event to check whether the subscription to a SharedProperty or SharedCollection is complete?Kind regards,Hans

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Re: SharedProperty.value = undefined - Adobe LiveCycle 10-08-2009
I think I found out what I was doing wrong: apparently the sharedID of a SharedProperty has to be unique. For every component I initialised, I used the same sharedID, and therefor only the last initiated component was having the correct value. Should I then just pass the sharedID value through as a string, or can I generate a random value in the init function of the component itself?Thanks for the help anyway,Hans

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Re: SharedProperty.value = undefined - Adobe LiveCycle 10-08-2009
Hironmay,I've attached a test application which reproduces the error/problem I encounter in my actual code.I've created a Main application (which sets up all the connections etc...), a 'Ship' component (in this case just a HBox) and a 'Shield' component (just a label indicating the damage). The way everything is initiated etc... is similar to the way I do it in my actual application. Pressing one of the buttons will decrease the according damage of each 'Shield'.In the test application I've put ...

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