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Hinne
Hinne
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  • yeah, I tried            stage.addEventListener(Event.DEACTIVATE, onDeactivate);but its only triggered when closing the debug window and not on refreshing or closing the browser. I could store the UserID in a SharedObject and logout the prev user when logging in, but this method may be insecure no?

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  • the problem comes already after first single refresh.the server doesnt recognise the refresh/logout/disconnect. but flash should receive an event no? mabe we can use a flash onTermination event to kill the user?

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  • 1.I start my page     a. user A is added.2. I refresh the browser     a. onUserRemove is NOT called     b. user A stays connected.          c. user B is added.3. I refresh the browser     a. onUserRemove is called, but with the UserID of user A.     b. user A is than deleted in onUserRemove      c. ...

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  • I also played arround with WebcamSubscriber options like size and I only got 1:1 ratio working too. I only changed the hights of WebcamSubscriber. the ratio should default to the publishing cam, but I dont thing this is the case. I think its publishing 1:1 and receiving 1:1.

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  • can you show the code where you do the playback archieve?

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  • try <mx:List width="100%" height="100%"  id="list" itemRenderer="MembersItemrenderer" dataProvider="{cSession.userManager.userCollection}"/>I dont think a WebcamSubscriber has a padding at all.since this may be an issue with the itemrenderer it may be a good idea too post this in another forum.

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  • can you post some code?

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  • maybe its enough for you to sync the events comming from the VideoPlayer component. but I'm not shure if the component gives you enough feedback i.e. to pause all users when when someones buffer is hanging.

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  • I replaced my trace() with        private function debug(s:String):void        {            if (DEBUG) {                debugTrace.post(s);            } else {                trace(s);            }        }debugTrace is my scrollable TextField class so I can see my traces online.did you try other br...

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  • this is really strange. the problem disapeared. I just messed around in the console. I think this comes from disconnecting using debugger.

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