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RTMFP Protocol

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Level 1
Hi all



In cocomo, you had the "secret" RTMFP option. Is this now
removed in the refresh ?



And are you still planning to include RTMFP ?



regards





Johnny
8 Replies

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Former Community Member
Hi,



We have rtmfp supported in cocomo for the player 10 swc
though we don't provide the source code for player 10. Look at the
PeerToPeerRtmfp example in examples folder. You need to specify the
type of protocol as rtmfp to the authenticator for using it.



Thanks

Hironmay Basu

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Former Community Member
Hi, all



to Hironmay: What do you mean:"You need to specify the type
of protocol as rtmfp " ?



netConnection has property protocol that is only read. So it
property change when you connect to RTMFP-capable server. For
example it can be STRATUS.



So how i can to connect to COCOMO server that using P2P???



And one more question: Can I Install cocomo local and work
localy with P2P (RTMFP protocol) ????

Avatar

Former Community Member
Hi,

>> What do you mean:"You need to specify the type of
protocol as rtmfp " ?

There is a property in AdobeHSAuthenticator called protocol
if you are using the player 10 afcs.swc . you need to do
authenticator.protocol = "rtmfp" when you start your session. By
default, the protocol is "rtmps".



>>So how i can to connect to COCOMO server that using
P2P???

You can use P2P only when your protocol is rtmfp.

If all your clients have a protocol of rtmfp and are using
flash player 10, then the NetStreams will be automatically P2P
based on certain restriction like number of streams shared among
users etc. If any of the conditions i.e. any client not using
player 10 or not using rtmfp is true or the number of streams
become bit large, it will automatically switch from having P2P
streams to Connect to FMS( huband spoke).



>>And one more question: Can I Install cocomo local and
work localy with P2P (RTMFP protocol) ????

You can work locally by running LocalConnectionServer but it
doesn't support streaming. You need to connect to FMS but your
NetStreams will be P2P if all conditions previously mentioned are
satisfied.



Lastly , please refer to PeerToPeerRtmfp example for details
of how to set and use the rtmfp protocol.



Thanks

Hironmay Basu

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Former Community Member
Hi,



A lot of thanks...

I understand...

I watched P2PRtmfp example. But I thought that in local
network possible to create p2p connection between swf's without
connection to internet. I hope on COCOMO, because beta version of
Stratus doesn't have local version install.



If your knowledge strong in P2P, how do you think it's
possible to create p2p in local network ???

Avatar

Former Community Member
Hi,

Currently our LocalConnectionServer works with player 9 swc
and also it doesn't support any p2p streaming. When using p2p,it
will be not using network resources. And you need to have a rtmfp
connection before using p2p.

I don't understand but why you don't want to the afcs
services and use P2P



Thanks

Hironmay Basu

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Former Community Member
Hi,



I want to use... :)

But it was suggestion to find solving for local p2p...



As for me you afcs is great especially with open source



Sorry for disturbing and thank you for answers

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Former Community Member


Hi shelest_p,



Currently (and likely for quite the foreseeable future),
AFCS is offered as a hosted service only. As Hironmay has said, you
do need to connect to our service in order to do p2p streaming. The
streams themselves, however, do not travel to our service, and can
stay completely in your network.



nigel

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Former Community Member
Thank you Nigel...

I understand you...

I only wanted to work with P2P without internet. It's mean
that I think about local service that can give me a chance work
with P2P...