Hi,
Let's say I have five dice...like in a game. I want to click a button that sets a random value (1thru 6) for each die.
I put the dice into a group called dice.
How do I address a specific die? Is it like an index or a node or an instance? Something like that?
for (i=0; i<=4; i++)
{
var die = Math.floor(Math.random()*6);
dice.index??? = die
But I want the dice.index??? to takke on the value of the loop so that I can set the value for each die of 5.
}
In other words, I do not want to write the repetitive code:
var die = Math.floor(Math.random()*6);
die1.rawValue = die + 1;
var die = Math.floor(Math.random()*6);
die2.rawValue = die + 1;
var die = Math.floor(Math.random()*6);
die1.rawValue = die + 1;.rawValue = die + 1;
var die = Math.floor(Math.random()*6);
die1.rawValue = die + 1;.rawValue = die + 1;
et cetera
Many thanks,
Joe
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The following will do the trick.
All the fields need to have the same name so that they get an instance number: [0], [1], etc. I've called the fields "DieRoll".
for (i=0; i<=4; i++)
{
var die = Math.floor(Math.random()*6) + 1;
xfa.resolveNode("DieRoll[" + i + "]").rawValue = die;
}
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The following will do the trick.
All the fields need to have the same name so that they get an instance number: [0], [1], etc. I've called the fields "DieRoll".
for (i=0; i<=4; i++)
{
var die = Math.floor(Math.random()*6) + 1;
xfa.resolveNode("DieRoll[" + i + "]").rawValue = die;
}
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Perfect Jono!!! Thank you.
I know this wasn't difficult, but it was for me.
This is much easier than what I was thinking. And now I understand how to use those instance numbers better.
Thanks again,
Joe
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