Well, assuming the problem lies in the disconnect between your null
check and the actual state of the lobbyView variable, I might try making
the check explicitly for null, so if (lobbyView != null) rather than if
(lobbyView). Not that these shouldn’t be equivalent in this case, but
I’m not sure what else could have changed between player 10.3 and 11.
I’ll also try to ask around the runtime team and see if they have any
ideas.sasha