In our application, users move from room to room regularly. Ideally we would like their video feed to remain on screen during the switch. Is that possible with LCCS?
If we used custom components instead of rtc:WebcamPublisher and the accompanying subscriber and audio components, would it be possible to have stream continuity during a room switch?
Would it be possible to publish into a second room so that the stream could be kept alive during a room switch (so the user would be in two rooms simultaneously)?
Or, is it possible to tie a subscriber to the local data being captured by the camera so that we can give the illusion of stream continuity? In other words, can we tell the subscriber to disregard the network and just display the local capture regardless of whether we are in a room? The low latency suggests that it is already doing this, displaying without waiting for the round trip.
ChatRoulette does this pretty well. I presume that their back end is Flash Media Server-based. Is that a better platform for the continuity I want?
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Hi Sauce,
What you could do is just leave your old connection open while you sync up to the new room - as soon as you get synched, swap to a publisher in a new ConnectSession, and kill the old session.
Alternatively, you can definitely extend webcamsubscriber and webcampublisher so that it keeps your local stream on all the time, even when you're not connected. Maybe if you ask Hironmay reeeeaaaally nicely, he'll try to help you out .
nigel
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Hi Sauce,
What you could do is just leave your old connection open while you sync up to the new room - as soon as you get synched, swap to a publisher in a new ConnectSession, and kill the old session.
Alternatively, you can definitely extend webcamsubscriber and webcampublisher so that it keeps your local stream on all the time, even when you're not connected. Maybe if you ask Hironmay reeeeaaaally nicely, he'll try to help you out .
nigel
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So you're saying it is possible to be logged into two rooms at once.
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You know it!
(Actually, I've had apps that connect to 100s of rooms at once. Can't broadcast your camera to them all though).
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