"Cocomo’s hosted services infrastructure comprises servers supporting RTMP and RTMFP that are hosted and managed by Adobe. Cocomo enables both UDP-based direct peer-to-peer communication between multiple clients and TCP-based client-server communication for applications built using the Cocomo framework for Adobe Flash Player or Adobe AIR. Cocomo can switch seamlessly between peer-to-peer and client-server streaming, as network conditions and user capabilities required."
are not bandwidth and message count limits seem irrelevant for p2p scenarios where clients are directly communicating with limited usage of cocomo services(only for establishing connection between them at the beginning of a p2p session)?
even when in p2p mode, data messages are managed by the server (that needs to check permissions and stuff), so your messages will still be subjected to quota.
Also, currently p2p as implemented by the FlashPlayer is only usable within a very small number of clients, after which Cocomo will switch back to hub and spoke.
In any case your are correct that some of the limits are less relevant when in p2p mode, but on the other side we will be charging depending on the usage of our services. If you don't "use us" because you are going p2p you are not "costing us" bandwidth and/or other resources so we will not charge you.