I can't seem to get any revenue tracking from my Unity app. The revenue
documentation says to send a revenue event like:
s.products="Mens;Shoes;1;35.99"s.events="purchase"But the Unity plugin
has a limited API, there really is only TrackState and TrackAction. I'm
currently doing this:Dictionary parms = new
Dictionary();parms.Add("products",
string.Format("{0};{1};{2};{3}", productType, productId, quantity,
dollarValue));ADBMobile.TrackAction("purchase", parms);I can see all of
the total occurren...