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1084:Syntax error:expecting right brace before end of program. It was working before earlier but now it doesn't.

mackenziej14390

01-02-2016

Heres my code:

import flash.events.MouseEvent;

/*

When home button is clicked, goes directly back to the home frame

*/

home_btn.addEventListener(MouseEvent.CLICK,goHome);

/*

Function acts as a command when MouseEvent is interacted with

*/

function goHome(event:MouseEvent):void {

/*

  Goes to home frame and stops animation

*/

gotoAndStop("home");

  /*

  Curly brace next line

  */

}

/*

Function tells animation to set language to display as Englsih

*/

function setLanguage():void {

  /*

  If statement is the choice at the crossroads

  */

  if(language == "English"){

  /*

  Text field is displayed in English counting the # of times the animation has played

  */

  info_txt.text = "The animation has played " + String(count) + "x.";

  /*

  Else and if are both the crossroads meaning choose left, right, or backwards. In this case its the language

  */

} else if(language == "German"){

/*

Displays the text field in another language increasing the number of times the animation is played

*/

info_txt.text = "Die Animation wurd " + String(count) + "x.";

  /*

  If the Spanish button is clicked the text field will be in Spanish

  */

  } else if(language == "Spanish"){

  /*

  The text field is the same thing but a different language continuing the # of times

  */

  info_txt.text = "La animacion ha jugado " + String(count) + "x.";

  /*

  Will display language in Italian if button is clicked by user

  */

  } else if(language == "Italian"){

  /*

  Text field displays "This animation has played blank # of times"

  */

  info_txt.text = "L'animazione ha giocato " + String(count) + "x.";

  /*

  */

  Curly brace next line

  /*

  }

/*

Curly brace next line

*/

/*

Set language for 1 of the 4 language buttons when clicked the text field displays one of the four languages

*/

function

setLanguage();

/*

English_ btn will display text in english when MouseEvent is interacted with

*/

english_btn.addEventListener(MouseEvent.CLICK, setEnglish);

/*

german_btn will display text in german when MouseEvent is interacted with

*/

german_btn.addEventListener(MouseEvent.CLICK, setGerman);

/*

Spanish_btn will display text in Spanish when MouseEvent is interacted with

*/

spanish_btn.addEventListener(MouseEvent.CLICK, setSpanish);

/*

Italian_btn will display text in Italian when MouseEvent is interacted with

*/

italian_btn.addEventListener(MouseEvent.CLICK, setItalian);

/*

Commands setEnglish to be only English with user interaction

*/

function setEnglish(e:MouseEvent):void {

  /*

  Language is  set to english

  */

  language = "English";

  /*

  Sets language determines what is put into the text field

  */

  setLanguage();

  /*

  Curly brace next line

  */

}

/*

Function  commands the german_btn to respond by the MouseEvent

*/

function setGerman(e:MouseEvent):void {

  /*

  Language for is determined by set language

  */

  language = "German"

  /*

  Determines what goes in the text field

  */

  setLanguage();

  /*

  Curly brace next line

  */

}

/*

The MouseEvent responds when different language button is clicked

*/

function setSpanish(e:MouseEvent):void {

  /*

  Sets language to Spanish

  */

  language = "Spanish"

  /*

  Determins what goes into the text field

  */

  setLanguage();

  /*

  Curly brace next line

  */

}

/*

Function tells button be in Italian

*/

function setItalian(e:MouseEvent):void {

  /*

  Language for button is Italian

  */

  language = "Italian"

  /*

  Set language determines the language in the text field

  */

  setLanguage();

  /*

  Curly brace next line

  */

}