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Crash in _runOnLoad


Level 1

On iOS 9 we are experiencing a high rate of crashes in _runOnLoad during app start.

As far as I can tell this is a function that is implemented by libAdobeMobile.a. We are currently running v4.5.2. I am aware of the fact that there are newer version and we will update this. However I would like to make sure that this issue is known and has been fixed in the current version?

According to Apple's App Analytics our crash rate has increased by 482% just because of this single issue. I want to confirm that this is an issue within the framework. Because of the very early crash, the usual crash logger like HockeyApp are not catching this issue, so this is a very ugly one.

Thanks for your help.


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