Problems using AdobeMobileSDK under iOS 11 Hi,I've received issue from iOS developing team working with beta version of newest Apple system, as follows:We run collectLifecycleData just after application starts: func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplicationLaunchOptionsKey: Any]?) -> Bool { #if DEBUG ADBMobile.setDebugLogging(true) #endif ADBMobile.overrideConfigPath(Bundle(for: object_getClass(self)).path(forResource: "ADBMobileConfig", ofType: "json")); ADBMobile.collectLifecycleData() initializeServices()on iOS 11 there's an Adobe crash in log:=================================================================Main Thread Checker: UI API called on a background thread: -[UIApplication applicationState]PID: 451, TID: 51548, Thread name: (none), Queue name: com.adobe.analytics.processing, Qo