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Load map image from file in Scene7 VAT

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In Scene7 VAT, it says "You can import a UV map you created with 3D Studio MAX. The imported file must be in .RLA format. This feature is for advanced users only." I was not able to more detailed explaining/tutorial on the process and kept fail to create an acceptable RLA UV map file. Is there any resource I can get to learn/use this approach?

1 Accepted Solution

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Correct answer by
Community Advisor

Hi @hsiehb ,

To import a UV map into Scene7's VAT (Vignette Authoring Tool) within AEM, you need to ensure your 3D asset is in the correct format and then upload it to Dynamic Media, which will then be accessible in VAT for UV mapping. 
Here's a breakdown of the process:
1. Prepare Your 3D Asset:
  • Supported Formats:
    Ensure your 3D asset is in a format supported by Dynamic Media - Scene7 mode, such as .obj, .fbx, .stl, or .3ds. 
     
  • UV Mapping:
    Your 3D model should have UV coordinates properly assigned for the textures you want to apply. 
     
  • RLA Format (if applicable):
    If you're using a specific UV map created with 3D Studio Max, the imported file should be in .RLA format. 
     
     
    -Tarun

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1 Reply

Avatar

Correct answer by
Community Advisor

Hi @hsiehb ,

To import a UV map into Scene7's VAT (Vignette Authoring Tool) within AEM, you need to ensure your 3D asset is in the correct format and then upload it to Dynamic Media, which will then be accessible in VAT for UV mapping. 
Here's a breakdown of the process:
1. Prepare Your 3D Asset:
  • Supported Formats:
    Ensure your 3D asset is in a format supported by Dynamic Media - Scene7 mode, such as .obj, .fbx, .stl, or .3ds. 
     
  • UV Mapping:
    Your 3D model should have UV coordinates properly assigned for the textures you want to apply. 
     
  • RLA Format (if applicable):
    If you're using a specific UV map created with 3D Studio Max, the imported file should be in .RLA format. 
     
     
    -Tarun