I'm integrating ADMS into an iOS game.I've setup Charles to test whether
the calls are coming through, and I can only see them after I've paused
the app (press home button) and resumed it. They are not showing up on
launch.I have a wrapper class that looks like this:#import
#include #include
#define __STDC_FORMAT_MACROS // non needed in C,
only in C++ #include typedef void (*FunctionType)();
namespace openflomniture { void init(const char* tracking_rsid, const
char* tracking_server, const ch...