Your achievements

Level 1

0% to

Level 2

Tip /
Sign in

Sign in to Community

to gain points, level up, and earn exciting badges like the new
Bedrock Mission!

Learn more

View all

Sign in to view all badges

seanClusta
seanClusta
Offline

Badges

Badges
3

Accepted Solutions

Accepted Solutions
0

Likes Received

Likes Received
0

Posts & Comments

Posts & Comments
3

Discussions

Discussions
0

Questions

Questions
1

Ideas

Ideas
0

Blog Posts

Blog Posts
0
Top badges earned by seanClusta
Customize the badges you want to showcase on your profile
Re: Scalability - Adobe LiveCycle 20-07-2010
Thanks for that

Views

204

Likes

0

Replies

0
Re: Scalability - Adobe LiveCycle 20-07-2010
Cheers Fang,and would there be any limits on RTMP connections if (very unlikely) a large proportion of the people were behind UDP restricted networs and the AV data had to go via the LiveCycle servers directly, or would it just automatically sclae up for us?

Views

194

Likes

0

Replies

0
Scalability - Adobe LiveCycle 19-07-2010
Hi does anyone know where I get information on maximum concurrent numbers of users this platform could support?We're currently scoping a video-chat gaming system which could have up to 10'000 concurrent users and need to establish reliability and scalability figure but I can't find any ...Thank youSean

Views

1.0K

Likes

0

Replies

4