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  • I am attaching my project, but it should be pretty much identical to yours. Don't think the room makes a difference since I tried accessing with "curl" and I get the same data I get with my room, but I'll try tomorrow on the iPhone.Tomorrow I'll also check if it's possible to get the full player log...

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  • Ok, I have some good news and some bad news: the good news is that your test WORKS FOR ME The bad news is that it works for me and I don't know why it doesn't work for you.I have tried with the 1.3.7.1 SDK, FlashOnly both player 9 and player 10.1 version.I am running FlashBuilder 4.5.0.303573 that ...

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  • Any reason why you can't just try it for yourself ? We made a preliminare LCCS.swc available already configured for AEC. If you already have an LCCS app that uses the microphone just swap the SWC and you are good to go (and let us know how it works for you)

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  • We actually do put all the messages in a property file but for historical reasone the "key" to a message is the "English message" (and the localization code just returns the same message back when there is no localization file installed)

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  • Again, as I said in my previous post, when you decide that your session has expired call AccountManager.invalidateSession.Also, while logging in users in a specific session you can safely cache the session object and save a call to the server (calling getAuthenticationToken for different users in th...

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  • Two things:- When you call AccountManager.getSession($room) you get a "session token" for the current room session. If the room is running and never shutdown multiple call to AccountManager.getSession($room) will return the same session token, unless you want to "invalidate" a session while a room i...

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  • I got your example working and I'll try it on iOS once I got my development environment updated, but here is a wild guess:Your room URL is http://collaboration. (that is the correct URL to use) but this will cause a redirection to https://na2.collaboration.I am wondering if the current version of th...

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  • Can you explain what problem you are having ? It may be possible that something is not right (the player is still a beta version) so it would be useful to get as much details on what you are seeing and what type of testing you are doing.

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  • None of the above It's a video stream with (I think) some magic on the encoding side, when you receive it is a standard video stream (vp6).

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  • This doesn't really answers Nigel's question (are you doing this in the Flex client ? You can't unless you are the developer account owner).Also, it's faster for you to call createRoom and catch/ignore the error instead of checking if the room exists first (it's always 1 server call vs. potentially ...

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