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Hi,
LCCS handles the p2p streams through Player and we don't put any special restrictions on the upper limit of stream capacity. For p2p streams, there are a lot of factors, the internal mesh that gets created between clients, the bandwidth required at the client to handle these streams and so on. Flash Player can handle only a particular number of those connections and when you go above that, the meshes inside player for p2p gets messed up and you can't have p2p.
You can talk to player team or post in their forums if you want internal details about p2p stream limitations. So, we always ask users to use hub-spoke if they need large number of streams in a room.
And maxP2PStreamPublish is a public var inside streamManager. So , you can do something like
var streamManager:StreamManager = connectSession.streamManager;
streamManager.maxP2PStreamPublish = "your val"
Hope this helps
Thanks
Hironmay Basu
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