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Hi Soumik -
The main issue Basu is referring to is that for player 10 P2P streaming,
each stream is published separately from the publisher to each subscriber.
So, if you have 4 people in a room, and one person is broadcasting audio P2P
to all, he's actually broadcasting 3 times the bandwidth of one audio
stream.
We found that after a certain point (we chose 3, but this wasn't an exact
science), a publisher's uplink would become saturated, and have difficulty
ensuring a high QoS. You can absolutely change this value and try it out -
your results may be different, depending on the network.
thanks
nigel