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I'm trying to understand how push messages and bandwidth get utilized during a P2P audio session. I've created a Flash test application that simply creates a room (used for a private audio conversation) and connects two clients together using RTMFP. I've run some timed connection tests to try to get a sense of typically how many push messages and how much bandwith is used for such a P2P audio call.
However, I'm finding it difficult to hone in on a "typical estimate"...
In one timed test for a 20 minute call (40 total user minutes), the room report showed 24 push messages and 280kb of bandwidth usage. In a second test, this time 15 minutes (30 total user minutes), the room report showed 280 push messages and 488kb of bandwidth usage. Why would two calls with the same code, have such different results. How are push messages and bandwidth used once the P2P RTMFP connection is established?
Thanks in advance!
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