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Hi
Thanks for the reply.
I understand, you must be busy with new release. ![]()
I thought first that the cloud architecture could manage growth of room's trafic without limitations. Too bad it does not.
I saw some FMS server providers who says that they have no connections limitations, thats also why i did not understand the limitation of LCCS which is based on FMS if im not wrong.
Would you say that it is a FMS server limitation?
"Yes, you can spread information from room to room"
I'll try to use server 2 server api to manage a virtual room of more than 5000 users. Did someone already tried this? I'm amazed that no one is also complaining about it in forums...
Maybe it would be great feature to give a transparent system which could do that for users, breaking the 5000 connections limitations on the api side.
"However, this doesn't apply to Audio/Video streaming."
Thats not very important for me, because i use audio/video streaming in private small groups (when not peer to peer) and if i do a big audiance video conference, i use a FMS server instead, wich i think has not that limitation (do you confirm?
)
"For myself, it's rare that this takes any longer than 4 seconds."
I don't have long lasting connection times, but even 4 seconds can be considered quite long, when you need to connect several times during same app use.
Why does it take so "long"?
Thanks
Regards,
Seb
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