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Hi Ehud,
I'm not sure what's happening for your case #1. How long does it usually take to hit the problem? It could be a case of your client machines losing bandwidth or contact with one another. I've never personally seen this. More info would definitely be helpful.
To test your assumption about P2P, I'd try setting streamManager.maxP2PPublish = 0; This will prevent any P2P streaming from occurring. In general, you'll find that performance can be just as good via hub-and-spoke as P2P.
hope that helps
nigel
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