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import com.adobe.images.PNGEncoder;
.....
var canvas:Canvas;
var snapshot:BitmapData = new BitmapData(canvas.width,
canvas.height, true);
snapshot.draw(canvas);
var encBytes:ByteArray = PNGEncoder.encode(snapshot);
// Now you got a byte array.
Hope this help
Note : You will need PNGEncoder from flexlib project.
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