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Level 3

Hi Nigel

I am making some headway with the game. I am only sending x,y cordinates not when something happens eg the ball hits a bat. The only drawback is that the other player can't see the opponent's movements - but hey there have to be tradeoffs when there is limited budget

And I am using a shared object to store x,y cordinates for the ball. It seems that the only way to update properties of an object is to use setProperty for each individual property and this I assume fires of a message on setProperty (if this is the case there is not much difference in using a SharedObject or two SharedProperty's).

On top of that setting each x and y property of the SharedObject is resulting in some random latency. Is there a way to set all properties at once much like one would for an Object? This would help hugely in the speed of sharing information as well as be helpful in reducing costs.

Thanks