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Hi Oliver,
IMO, it really seems as though you're chewing through more quota than I'd
expect. $4 for 4 or 5 games? That's 40000 messages, or 10000 per game. Seems
waaaay high to me. How often are you sending messages? Do you end up sending
a lot of redundant updates (updates that don't change values)? Are you
sending your x and y coordinates through separate sharedProperties? You
could be sending {x,y} pairs instead, cutting your messages in half.
Let's dig into this a little deeper - my feeling is that we could optimize
your messaging to avoid consuming so much.
nigel
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