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Hi Fang
Thanks for the quick response.
I have not yet decided on an economic model, however I hope to be at the stage where I can offer paid services. Currently my website is free (you will notice that AFCS services have been suspended - http://www.happydaygames.com.au). It has a single-player Sudoku game and a multiplayer Chess game (using AFCS) and is on the verge of getting the 'Interactive Ping-Pong'. I have a feeling that the 'Interactive Ping-Pong' game will be popular - it may be worth paying for in the eyes of the public but there are certain limitations for me at this stage:
The 'Interactive Ping-Pong' game chews up usage during development (I used about $4 worth of quota yesterday - I think I played about 4 or 5 times). If it does this during development it may bombard AFCS with communication when it has live users
As an example:
If I have ten users playing the game 4/5 times a day, the AFCS costs would be $40+ per day and I charged them $5 per user per month for a subscription - the $50 obtained from subscriptions would only cover the costs of roughly 1 day each month, leaving me with a debt of roughly $1100 per month just for those 10 players. If I suddenly had 100 players playing 4/5 times a day, I would be left with a debt of $11,000 making the game extremely unprofitable. This is probably an optimistic estimation because if the users really like the game they will be playing more than 4/5 times a day which would cause the losses to skyrocket exponentially.
Just looking at your pricing plans: It seems that my application acts more like a 'live stream' since it is sending many sequential messages to the server much like a stream. I am sure it would be tricky but it would be really beneficial if there would be some way of translating my 'Interactive Ping-Pong' usage to a similar plan as the streaming option
I am really excited to get the game up and running and think it will give a fun and good example of a real time game on AFCS. I am confident it will work if the player has a reasonable broadband connection, from the tests I have done.
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