Your achievements

Level 1

0% to

Level 2

Tip /
Sign in

Sign in to Community

to gain points, level up, and earn exciting badges like the new
Bedrock Mission!

Learn more

View all

Sign in to view all badges

Whiteboard and FXG

RickBullotta
Level 3
Level 3
Hi, Cocomo team. At the same time I've been working with the
Cocomo SDK, I've also been experimenting with the Flex 4 SDK/Gumbo.
A logical intersection of the two would be in leveraging FXG as the
format for the whiteboard application in Cocomo. This would provide
a very simple way to serialize/save the whiteboard state in an
easily consumable way. The elements currently supported in the
whiteboard can all be reproduced/rendered in their FXG analog quite
easily.



Just a thought...
2 Replies
Nigel_Pegg
Level 10
Level 10


Hi Rick,



Sounds like an interesting project - have a look at
SharedWBModel in the source code, I bet you could write such a
serialization routine. Some day I might have time to write
something along those lines, but in the meantime, you're more than
welcome to take a stab at it 😃
RickBullotta
Level 3
Level 3
I'll poke around in the code and see what I can come up
with...I don't think there's such a thing as an FXG "parser" yet
(even in Gumbo, other than in the compiler) so I might have to
create something to read in arbitrary FXG and add it to the UI
model/render it dynamically. Might be useful for Gumbo also.