Hi does anyone know where I get information on maximum concurrent numbers of users this platform could support?
We're currently scoping a video-chat gaming system which could have up to 10'000 concurrent users and need to establish reliability and scalability figure but I can't find any ...
Solved! Go to Solution.
Our only limitation is the number of users in a room. Rooms are metaphors where users virtually rendezvous to collaborate and can be used to logically group your users for your application. The current limit is 5,000 users per room. However, there aren't any limits on the number of rooms that you can have. So, you can easily distribute your 10,000 concurrent users across multiple rooms.
and would there be any limits on RTMP connections if (very unlikely) a large proportion of the people were behind UDP restricted networs and the AV data had to go via the LiveCycle servers directly, or would it just automatically sclae up for us?