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quote:
Originally posted by:
Hironmay
Hi,
We normally do our code to move on after we receive the
SynchronizationChange event from connectSession as you will see in
LoginDialog Example. After the onLogin function in ConnectSession,
its best to wait for the messagemanager and the four
sharedManagers(user/room/file/stream) to get synchronized, before
we draw any UI involving cocomo components as they depend on the
sharedManagers.
So, is not listening to SynchronizationChange event solves
your purpose. As far as the dispatching of SessionEvent.Login is
concerned , we will definitely keep that in find fr future.
Thanks
Regards
Hironmay Basu
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