Hi everytime my game starts the error shows below "Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.Failed" but somtimes , did not.
Views
Replies
Total Likes
can you post/send the debug messages you get in debug mode ?
Views
Replies
Total Likes
i'm getting this a lot in my console:
#FMSConnector# Wed Jun 23 00:50:17 GMT-0400 2010 protocols: [object ProtocolPortPair],[object ProtocolPortPair]
#FMSConnector# Wed Jun 23 00:50:17 GMT-0400 2010 [attempt 1 of 2] Connecting to 0/1: rtmfp://fms1.acrobat.com/cocomo/na2-sdk-f3530eed-134f-4ce1-ad6c-19d6808bffb5/p_randomdorm0 #startProtosConnect#
#FMSConnector# Wed Jun 23 00:50:18 GMT-0400 2010 tempNetStatusHandler 0/2,NetConnection.Connect.Success
#FMSConnector# Wed Jun 23 00:50:18 GMT-0400 2010 isTunneling? false
#FMSConnector# Wed Jun 23 00:50:18 GMT-0400 2010 is using RTMPS? false
it just hangs after this. sometimes it finishes the conecction. but other times its stuck here.
it seems that this is killing my chat component as it doesn't get synched up to the room.
seems to be okay with my other dev acount.
any ideas?
thanks.
....russ
Views
Replies
Total Likes
this error what i got in the debug mode again..
#FMSConnector# Fri Jun 25 13:52:46 GMT+0800 2010 mainNetStatusHandler: NetConnection.Call.Failed
Error #2044: Unhandled NetStatusEvent:. level=error, code=NetConnection.Call.Failed
Views
Replies
Total Likes
Hi flashblade,
That seems like a different error than the one we've been hearing about the
last couple of days. Are you making a netconnection call yourself? Any debug
logs (there must be some logs before this call) or code you could share with
us would help us narrow it down. If you don't want to share publicly, lccs
at adobe.com is the right email to send to.
nigel
Views
Replies
Total Likes
Views
Likes
Replies
Views
Likes
Replies