The concept of AFCS is now clear to me - and it’s looking good.
Are there any specific standards regarding how collaborative interactions are defined that I should be taking into consideration?
I would not want to reinvent the wheel if Adobe is planning some kind of interoperable schema. I realise 'interactions' are broad and range from describing the states of game characters to the transitions in an elearning quiz - but is there a core pattern that adobe has already identified?
Please do not misunderstand me as being 'lazy' - If a time ever came where 'we' developers shared assets across our collaborative applications then they would need to be described using a standard - I guess.
I appreciate it is difficult to conceive or conceptulise what patterns and needs might emerge at this stage. Real-time collaborative interaction is a new consideration for me and describing how an object should behave whilst being under the influence of multiple users has never been a design issue. I will no doubt discover as I get stuck in.