Collaborative interactions/asset standards

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__Andy

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__Andy

__Andy

15-05-2009

The concept of AFCS is now clear to me - and it’s looking good.

Are there any specific standards regarding how collaborative interactions are defined that I should be taking into consideration?

I would not want to reinvent the wheel if Adobe is planning some kind of interoperable schema. I realise 'interactions' are broad and range from describing the states of game characters to the transitions in an elearning quiz - but is there a core pattern that adobe has already identified?

Please do not misunderstand me as being 'lazy' - If a time ever came where 'we' developers shared assets across our collaborative applications then they would need to be described using a standard - I guess.

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__Andy

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__Andy

__Andy

22-05-2009

Nigel,

Thankyou - I am in the picture now.

I appreciate it is difficult to conceive or conceptulise what patterns and needs might emerge at this stage. Real-time collaborative interaction is a new consideration for me and describing how an object should behave whilst being under the influence of multiple users has never been a design issue. I will no doubt discover as I get stuck in.

Thanks

Andy