Your achievements

Level 1

0% to

Level 2

Tip /
Sign in

Sign in to Community

to gain points, level up, and earn exciting badges like the new
Bedrock Mission!

Learn more

View all

Sign in to view all badges

Allow custom metadata to be persisted on Launch Resources via API

Avatar

Avatar
Give Back 200
Community Advisor
Stewart_Schilling
Community Advisor

Likes

348 likes

Total Posts

279 posts

Correct reply

85 solutions
Top badges earned
Give Back 200
Ignite 5
Ignite 3
Give Back 100
Give Back 50
View profile

Avatar
Give Back 200
Community Advisor
Stewart_Schilling
Community Advisor

Likes

348 likes

Total Posts

279 posts

Correct reply

85 solutions
Top badges earned
Give Back 200
Ignite 5
Ignite 3
Give Back 100
Give Back 50
View profile
Stewart_Schilling
Community Advisor

09-04-2019

As a Launch API user, I would love to have place to attach my own metadata to a Launch resource when creating/updating it. 

As an example, I might want to create a data element by posting to the standard endpoint,  POST /properties/:property_id/data_elements

In addition to the normal, required parameters, I'd like to have a place to store my own metadata (perhaps a stringified JSON object up to some sane size limit).

This would allow for any number of expanded uses.

Thanks for the consideration.

-Stew

1 Comment

Avatar

Avatar
Contributor
Level 1
memmielenglet-fnac
Level 1

Like

1 like

Total Posts

3 posts

Correct reply

0 solutions
Top badges earned
Contributor
Boost 1
Shape 1
Applaud 5
View profile

Avatar
Contributor
Level 1
memmielenglet-fnac
Level 1

Like

1 like

Total Posts

3 posts

Correct reply

0 solutions
Top badges earned
Contributor
Boost 1
Shape 1
Applaud 5
View profile
memmielenglet-fnac
Level 1

05-10-2020

You can add additional properties to the settings object and filter it before Launch generate the runtime script: Remove Transform - Transforming Settings Objects