iOS App Submission Binary Rejected (2.16)

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lolipoptrash
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11-09-2015

Recently submitted an iOS app to the appstore for publication, but it was rejected with the following error message by Apple:

----------------------------------------------------------------------------------------------------(start error message)


1.0 Binary Rejected

2.16 Details Your app declares support for audio in the UIBackgroundModes key in your Info.plist but did not include features that require

From Apple

  • 2.16- Multitasking Apps may only use background services for their intended purposes: VoIP, audio playback, location, task completion, local notifications, etc.


2.16 Details
Your app declares support for audio in the UIBackgroundModes key in your Info.plist but did not include features that require persistent audio.

Next Steps

The audio key is intended for use by applications that provide audible content to the user while in the background, such as music player or streaming audio applications. Please revise your app to provide audible content to the user while the app is in the background or remove the "audio" setting from the UIBackgroundModes key.

Resources

If you have difficulty reproducing a reported issue, please try testing the workflow described in Technical Q&A QA1764: How to reproduce bugs reported against App Store submissions.

If you have code-level questions after utilizing the above resources, you may wish to consult with Apple Developer Technical Support. When the DTS engineer follows up with you, please be ready to provide:
- complete details of your rejection issue(s)
- screenshots
- steps to reproduce the issue(s)
- symbolicated crash logs - if your issue results in a crash log

----------------------------------------------------------------------------------------------------------------------(end error message)



Any help resolving this issue so that I can resubmit the app for approval would be greatly appreciated.

Ivan Mironchuk

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Colin_Fleming
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18-03-2016

Hey Peter;

I think you're in the wrong forum -- we don't use a "Flash Builder Menu" in the AEM Mobile workflow.